![]() This means that if you work in a RAW in LR with U2413 native gamut with lots of saturated color like flowers or some plastics, when you export to sRGB your image you may get some "changes". just select "custom xy" in DUCCS, go to wikipedia, copy xy coordinates of sRGB primaries, select D65 white and 2.2 gamma.Īlthough LR and PS are color managed, LR/CamaraRaw "raw to color coordinates, then to display gamut" it's done at whatever gamut your display has in a given configuration (like CAL1/CAL2). If you want D65 white, sRGB gamut and 2.2 gamma then. AFAIK U2413 HW cal with OSX DUCCS is not supported, only for newer models. Of course PC people have that since a lot of years ago.ĪFAIK limited support from vendors is strill true. Apple did the good move choosing AMD cards. These cards could perform even GPU (traditional "non hardware" calibration) without banding. OSX 10bit = yes, but you need newer models with AMD cards like iMac P3 5k or some of the new macbooks with radeons. I would really appreciate some help/feedback here. Does this mean I could calibrate in sRGB, or should I calibrate with wider RGB range, and then work (Lr, PS) in an sRGB environment. (since: sRGB gamma is not the same as "2.2 Gamma" as it is more for "entertainment", according to a comment from info: I am interested specifically in the sRGB range for photo editing. How do I find (measure) the values for custom 2.2 Gamma instead. The program allows me to choose the RGB primaries. In DCCS, I have the option to calibrate CAL1/CAL2. physically via the screen menu) over the Luminance and contrast settings after I make the switch from windows to mac. I understand I need to manually copy (i.e. (windows machine attached over DisplayPort. I used a windows machine (7) to create my new ICM profile for the displays 3DLUT, which I applied and copied from the windows system to my mac system. I am using the DispcalGUI/ArgyllCMS X-Rite i1Display Pro combination now, after following advice on here. "Use NEC PA242W or Eizo CS240, you'll get LUT3D calibration capabilities under macOS".Īre we really this limited under macOS? How can I choose a display that can be calibrated properly under macOS? What the the technical specifications I should take care of? The second one is from the same thread in 2015 e.g. How should I calibrate my MacBook's retina display? Is this still true How does Apple, specifically with OSX and Nividea graphics cards go about calibrating their own wide gamut displays? Is it an issue. " Apple is not a good choice for image or photo: OS limitations (no 10bit), plus hardware limitations (nvidia or intel GPUs), plus limited vendor support (dell)" I just have a few questions related to comments made in past posts. Clearly someone who knows what they are talking about. I have searched this community extensively and I must first of all say thank you to for his incredible support throughout this forum.
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